In this video, we explore how to set up our reference canvas and spline creation.
In this video, we look at ways of turning your splines into a mesh, how to use Box mode to improve your topology, and other commonly used surfacing tools to help with your design.
In this video, we explore building on existing geometry using primitive shapes, how to use the bridge command, and how to use soft modifications.
In this video, we explore how to utilize the patch command to turn your surface into a solid, how to use the analysis tools to view a section of your model, and how to use the shell command to create an internal space.
In this video, we explore how to apply physical material properties, such as mass and density, how you can use these properties to compare and contrast between different materials, and using the interference command.
In this video, we explore how to use the Zebra Analysis tool to check continuity between surfaces, and how to create and combine a T-spline surface to an existing solid body.
In this video, we explore how to use splines to split a face, how to use the offset command to create a surface, and how to extrude that surface into a solid body to create a soft overmold grip.
In this video, finally, we take our digital prototype and create photorealistic renderings to showcase our design, including setting material appearances, adding decals, setting up your scene, and rendering in the cloud.