In this activity you use In-Canvas Render and Render, either Cloud or Local, to create a rendered image.
Fusion uses Ray Tracing to create an image. Ray Tracing attempts to simulate the natural flow of light in your scene using a technique called Global Illumination (GI) which takes into account, not only the direct light that comes from a light source, but also indirect light that reflects off of other surfaces in your scene.
There are 2 types of rendering methods that you can use in Fusion:
Start an in-canvas render and modify the quality settings.
Click In-canvas Render > In-canvas Render.
As soon as you start the In-canvas Render you will notice that the screen starts to get "noisy" and starts to clear up as the In-canvas Render starts to work on the image. If you rotate the design the In-canvas Render restarts the calculations.
Click In-canvas Render > In-canvas Render Settings.
Click the Fast tab. With Fast rendering, the materials and lighting render is simplified.
Look in the bottom right of the Fusion window to see the time and iteration for the fast render. It keeps going until a change is made.
Move the Limit Resolution slider to 20%. When the image renders, it will be blurry.
Move the Limit Resolution slider to 100%. When the image renders, it will be sharp.
Click the Advanced tab. The progress bar in the bottom right of the Fusion window shows the progress of the render. With the advanced setting, you can move the slider to indicate the level of quality you want from below Excellent to Infinite.
Move the slider to the left of Excellent, then rotate the model to initiate a render. Notice that rendering stops at the slider.
Set the slider at other locations to see the effect on the quality of the render.
Set the slider to Final and let the render finish before going on to the next step.
Save a rendered image to your computer.
Click In-canvas Render > Capture Image.
Click OK on the Image Options dialog to accept all the options.
On the Save As dialog, enter a Name for the image.
Ensure Save to my computer is checked.
Click the Ellipsis button and select the location on your computer to save the image.
Click Save.
Render the knife on the cloud with web settings of 1024 x 768, and standard quality.
Rotate and zoom the knife to the rotation and size you want your rendered image to be. The screen size determines the size of the render.
Click Render > Render.
Click the tabs on the Render Settings dialog to see the setup options for each tab:
Ensure the Web tab is active.
Set the size to 1024 x 768.
Set Render with Cloud Renderer. The procedure for setting up Cloud Render and Local Render is the same. If you have a good graphics card on your machine, you can experiment with local rendering.
Set Render Quality to Standard.
Notice the number of tokens is 0.
Click Render. In the Rendering Gallery you will see a green clock icon appear. This indicates that the render job has been sent to the Autodesk cloud and is in the queue to be rendered to an image. When rendering is completed a thumbnail of the image will replace the clock icon.
Save an image that is rendered in the cloud.
Click on the icon of the rendered image in the Rendering Gallery to open the Rendering Gallery viewer.
Click Download icon.
Set the Background as Transparent.
Click Download image as PNG.
Navigate to the folder you want to save the image.
Enter a file name.
Click Save.
Click Close.
In this activity, you learned how to render images three ways to render an image:
All types of render have quality settings that may be adjusted to set the resolution or quality of the render. The higher the quality the longer it takes to render.
On-screen rendering in progress (top) and a local render with Excellent quality settings (bottom).