Automatic: Maps image onto objects using model topology.
Box: Maps image onto box-like objects. The texture is repeated on each side.
Cylindrical: Maps image onto a cylindrical object; horizontal edges are wrapped together but not the top and bottom edges. The image height is scaled along the cylinder axis. You also have an option to select between capped or uncapped cylinder map.
Planar: Maps the image onto the object as a projection. The image is not distorted on faces normal to the projection, but is distorted on non-normal faces. The image is not scaled to the object. This mapping is commonly used for 2D planar faces.
Spherical: Maps image onto a spherical object. The top edge of the map is compressed to a point at the “north and south poles” of the sphere.
3D Texture: Used to realistically map wood grain textures on a design. This option is only available for Wood (Solid) appearances.
Select the Axis (except for Automatic and Box).
Specify the Mapping Transform to position the texture on the body.
If desired, Reset to default option resets the map to its default position (i.e. the bounding box of body).