Materials and appearances

The tools in the Render > Setup panel provide access to materials, appearances, texture map controls, lighting environment settings, and application of decals in Fusion.

You can use the following commands to create the scene that meets your rendered image needs:

Appearance

Appearances more accurately represent the material you use on a part. Apply color to components, bodies, and faces. Appearances override the color assigned by the physical material and do not affect engineering properties.

Appearances are listed by type, and each type has unique properties. Appearance definitions include properties such as color, patterns, texture images, and bump maps. The properties combine to provide a unique appearance. Appearances that are assigned to a material are one of the assets of a material definition. You can use appearance assets to override the appearance assigned to a material. For instance, if a material in steel looks like metal, override the appearance with a finish appearance, such as chrome plating, anodizing, or paint.

There are five appearance types available. Each one has its own set of properties.

Scene settings

Set the lighting and environment for the scene. This setting only applies to the Render workspace.

Decal

Place an image on the selected face. The image is applied at the component level and is managed at that level.

Texture mapping

Set the orientation of the texture applied to the body or component.