A fixed constraint prevents the target face, edge, or vertex from moving or deforming in response to a load. In its default setup, the fixed constraint prevents all movement or deformation on the selected entity by constraining all 3 translational. A fully constrained model eliminates rigid body movement.
With the fixed constraint, three axis buttons define which directions are fixed. By default, all directions are fixed, so all buttons are selected.
A beam showing the displacement when a fixed constraint is applied to one end and a load is applied to the other. | |
If you fix all six degrees of freedom - Ux, Uy, Uz and Rx, Ry, and Rz, using a remote constraint, then it behaves like a fixed constraint. The remote constraint fixes a node (think of it as a rigid body) to the face with rigid links. If the node does not displace nor rotate at all, you have in effect a completely rigid connection. |
Figure 1: Displacement result showing that (a) a fixed constraint, and (b) a remote constraint in which all 6 degrees of freedom are fixed, create the same effect.