The BlindData node lets you edit blind data values on the affected
Entities (blend shapes, for instance, are a kind of blind data that can
be edited with this node).
Hit the Tab key in the Layout Graph Edition panel and select the BlindData option in
the dropdown menu that appears
BlindData node in the Layout Graph Edition panel
Node parameters
The BlindData node has no blind data to edit when newly created. To add
blind data:
connect it to a valid selector;
set it in the execution graph
right click on the node, and click on "Create parameters for all blind
data". This will extract blind data from the first entity in the
selection, and they will be added to the node:
Left: Create the blind data parameters for a specific entity / Right:
BlindData node once blind data parameters are created
Parameters are accessible by clicking on the node in the Layout Graph
Edition panel:
Rotate node parameters
Name
Name of the node
Active
Whether the node is active or not
Operation Mode
Mode of setting the modified blind data:
Add: will only add the parameter's value to the existing blind data
in the frame data
Set: will erase the existing blind data and replace it by the
parameter's value
Random Seed
Random seed to use to pick a noise value per
entity. Changing this parameter will change the distribution of noise on
the entities.
blindDataName-#-valueType
The label of the parameters are constituted of
3 part, separated by "-":
the blind data name, it's only used for the user interface and has
no use internally
the blind data index is what is used internally to address the
correct blind data
the type of value, which can be of 3 kinds:
the blind data value (name-#-blindData)
the noise on the blind data value
(name-#-blindDataNoise)
the noise on the blind data frames
(name-#-blindDataFramesNoise)
So that's a total of 3 parameters for each blind data found in the
entity's skeleton (.gcha) file.
name-#-blindData : value of blind data to set
name-#-blindDataNoise : amount of noise around the blind
data value (each entity will randomly pick a value between
blindData - 0.5*blindDataNoise and blindData
+ 0.5*blindDataNoise )
name-#-blindDataFramesNoise : amount of noise on the frame
values of the blind data (when the blind data is keyframed, each entity
will randomly pick a value between -0.5*blindDataFramesNoise
and +0.5*blindDataFramesNoise and add this value to each key
frame)