When playing an animation channel on the entity's skeleton, there are two modes: the Rest Relative Mode and the Absolute Mode. If the skeletons are similar, both will play the motion in the same way. But results will be different when the skeletons are different, like for instance a difference in the arm's orientation at rest:
Slightly different arm's orientation on the entity's skeleton and the
animation's skeleton
Playing the arm's animation from the right skeleton can mean two different things:
*
Replaying the same motion with different replay modes on arms:
In most cases, the Replay Mode should be configured