A Detach Behavior (beDetach) is a Behavior which can be used to detach or to attach a bone or a bone chain on an Entity.

A Detach Behavior in the Behavior Editor

Example of a detached head and arm triggered by a Detach Behavior in
Detach mode
To use a Detach Behavior on a bone, that bone should be physicalized in the Character File and the physics mode of the bone should have been switched to Dynamic Rigid Body with a Physicalize Behavior.

A Detach Behavior defines the following specific attributes. For common attributes see Behavior Common Attributes.

| Attach Mode |
|

| Bone Names | Name of the bones which will be detached or attached. Separate the Names with , or use * for all. Those bones should be physicalized in the Character File and the physics mode of the bone should have been switched to Dynamic Rigid Body with a Physicalize Behavior. |