The Channel Operator Memory lets you store the value from the previous Channel Operator (ChOps) in a temporary buffer and outputs it to the next.

A Channel Operator Memory seen in the Channel Operator Editor (left) and in the Maya Node Editor (right)


A Channel Operator Memory defines the following specific attributes. For common attributes see Channel Operator Common Attributes.

| Enable | If checked, the value of the previous Channel Operator will be
stored in the temporary buffer. |
| Slot Type | Type of buffer: float or vector (3 floating values) |
| Slot Id | Id of the buffer used to store the value of the previous Channel Operator |
| Slot Name | Name of the temporary buffer based on the Slot Id. It can then be accessed the same way than a Golaem Attribute (eg. this.attribute.glmChopMemory0A) |
| Output Mode |
|
| Default Value | Default float value (if Slot Type is set to Float) |
| Default Value | Default vector value (if Slot Type is set to Vector) |