Channel Operator Editor Overview

The Channel Operator Editor allows to manipulate the graph of Channel Operators that are available in the scene.



The Golaem Channel Operator Editor displaying a graph with a few Channel Operators

Launch

  • Golaem Shelf:
  • Golaem Menu: Channel Operator Editor
  • MEL command: glmCrowdChOpEditorCmd;
  • by clicking on the icon in front of an Output Channel in the Channel Operator Behavior

It will display every channel operator node present in the scene, whether it's connected or not.

Workspace

Tool Bar



Tool Bar

The tool bar allows to clear a graph (bin icon), frame all or selected, zoom at a 1:1: ratio, enable or disable search box and nodes library, and finally force a refresh from maya nodes.



Search Nodes Box

The search nodes Box allow to highlight all nodes starting with the given string. It handles  the * wild card as start, and is NOT case sensitive.

Nodes Library

The Nodes library let you drag and drop Channel Operator nodes directly from the editor (see the Channel Operators Overview for nodes type)

Workspace Manipulations

Some shortcuts are available in the Channel Operator Editor:

Grouping

You can group or ungroup, or even use nested groups, to organize your work. Here is an example of a graph ready to group (select and right click / group) :



Nodes ready to be grouped



Grouped Nodes under main view



Inner view of a group node : a clickable navigator link is added on the top left, to navigate up to parents

Node manipulations



Available new node types

Simulation TroubleShooting

The Channel Operator Editor is also able to display debug values, as shown in this page.