An Entity Type Attribute defines a Golaem Attribute or a Maya per
particle attribute attached to an Entity Type, as well as random bounds
for setting its values to each Entity of this Entity Type. The value of
an Entity Type attribute can be modified in various ways
(ChannelOperator Behavior,
ppExpression...), see Golaem Attributes Handling and ppAttributes Handling for more
information.
Creation
Golaem
Menu: CrowdEntityTypeAttribute
Node
MEL
command :
glmCrowdEntityTypeAttributeNodeCmd;
With the Behavior Editor: Select Entity Types / right click / Add new
EntityType Attribute. The attribute is automatically mapped to all
selected nodes.
In the Entity Type Attribute Editor, click on the Add New
EntityTypeAttribute button in the Golaem Attributes section
If an Entity Type is selected when the Entity Type Attribute is
created, both nodes will be automatically connected.
Configuration
Initial Value Attributes
Attribute Name
Name of the attribute
Attribute Mode
Can be a Golaem Attribute or a Maya Per-Particle Attribute
Attribute Type
Type of the attribute, Float, Int or Vector
Random Min
Random float or int value lower bound
Random Max
Random float or int value upper bound
Random Min (Vector)
Random Vector value lower bound
Random Max (Vector)
Random Vector value upper bound
Advanced Attributes
Float Ramp
The cuve ramp defines the distribution in the Min Max range defined above
Advanced Attributes
Auto Rename
If checked, the Entity Type Attribute node will be automatically renamed with attribute name, each time it is changed