The Check Render Settings Tool allows to check, before rendering, that all the required elements to render a crowd are correctly set. It takes into account the current renderer and its specific settings as well.
If one of the Checker line ends with "NO", it means that the rendering will fail and thus it is recommended to edit the crowd scene settings accordingly. Each "NO" line comes with a Help link to the Reference Guide to help fixing the issue:
If no CrowdManager node has been detected in your scene, it seems that it is not a Golaem scene.
If you get a NO here, either there is no Render Proxy in your scene, therefore nothing to be rendered, or your RenderProxy is not in Cached Replay mode.
If NO, it means that the CrowdField attribute of your CacheProxy is empty and then, there is nothing to load from cache and render.
If NO, then it means the Simulation Cache Name / Directory attributes of your CacheProxy are empty and there is no simulation to be loaded.
For some renderers, Golaem prepares your scene for rendering through functions which are called before/after each rendering. These are set in your Render Settings.
If you get this warning, probably they were removed (by a script?) and Golaem will not be able to render. Either re-set them manually or create a new CacheProxy for them to be added again
See the CrowdRenderProxy for more information
We need to find your character file descriptions to be able to render them.
To be able to be rendered, your characters (gcha files) need to contain a valid RenderingType.
If you get a NO here, it seems that you did not export any simulation cache for this frame.
Shaders can sometime be controlled by attributes from your simulation. These attributes values need to be exported with your simulation cache. If you get a NO here it means some needed attributes are not found with your simulation cache
As Golaem character file does not contain your character shaders, you need to import them in your scene before rendering.
If the rendering engine version line ends with "NO" with the sub line "Requires manual install", it means the rendering engine version is supported by this version of Golaem but must be manually installed. Please check the Script Editor and how to manually install an alternative version of the rendering plugin here.
If the rendering engine version line ends with "NO" and no sub line, it means the rendering engine version is not supported by this version of Golaem. Please check the Release Notes to know which version are supported
To be able to render with your favorite renderer, it needs to be able to find the Golaem plugin. This is usually done trough specific environment variables. They are usually set by the Golaem .mod file when loaded by Maya.
If you are installing Golaem a specific way, or a script / another plugin overwrite their values, the Golaem procedural plugins may not be found by your renderer.
Check the list of these environment variables for each renderer in the Environment Variable List