The HSL Shader lets you vary the hue, saturation and lightness components of a RGB input based on static values or Shader Attributes.
The HSL Shader is available for all rendering engines under different node types. Those shaders are compatible with the Golaem Render Previz mode.
In Color | The RGB input to modify |
H | Hue modifier between -1 and 1 (0 returns the input hue). The value of this attribute can be set and controlled per Golaem Entity through a float Shader Attribute |
S | Saturation modifier between -1 and 1 (0 returns the input hue). The value of this attribute can be set and controlled per Golaem Entity through a float Shader Attribute |
L | Lightness modifier between -1 and 1 (0 returns the input hue). The value of this attribute can be set and controlled per Golaem Entity through a float Shader Attribute |