The USD tab allows baking out Simulation Cache Files edited with the Simulation Layout Tool and linked to a Crowd Render Proxy node as USD Files. There are two USD export modes available:

| Enable | Enable / disable the USD bake. All Crowd Entities stored in the Simulation Cache in the selected Crowd Render Proxies will be exported to USD files. |
| Output Directory | Directory to which to export the USD files. You can specify one directory per Crowd Render Proxy by manually setting each directory (separated by ";"). |
| USD Mode | Defines which USD mode will be used to bake the Simulation Cache (USD Procedural or USD Skeleton) |
The following attributes are only available with the USD Skel Mode
| Export Format | Exported USD Files can either be Ascii or Binary (defaults to Ascii). |
| Output Mode | Defines how the Crowd entities will be baked to USD files. There are 2 possible output modes:
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| Geometry Tag | Type of Character Geometry Files to use when the simulation is baked. |
| Material Mode | Choose if materials are expected to be named based on the shading group name, or on the surface shader name. |