Cloth Locator

The Cloth Locator handles the cloth simulation duplication used by the Cloth behavior.

CREATION

A Physics Locator is automatically created when a Cloth behavior is added to the simulation.

Note that only one Cloth Locators can be used in a simulation and can be chosen in the Crowd Manager.

Configuration

Cloth Solver Attributes

Enable Cloth Simulation True to enable the duplication of clothes from the Cloth behaviors
Per Entity Collision Layer

True to set a different cloth/collider collision layer per entity.

This help optimizing the nucleus simulation by assigning the entity ID to each of its nCloth and nCollider. See Collision layers and Edit nCloth collisions for more information about nucleus collision layers.

As a tip, don't forget to also set the Collision Layer Range on your nucleus solver.

Show Intermediate Clothes True to display the intermediate nCloth and nRigid Maya objects. In any cases, the display of the clothes is also done by Golaem.
Nucleus Node Duplicated cloth objects will be used by the nucleus node selected here. This lets you use different settings for the clothes in the crowd simulation and other clothes (it also lets you disable the cloth simulation of the source cloth objects by disabling the nucleus node of the source cloth objects, and using another nucleus node here).

Limitations