The Polygon Zone trigger enables to start or stop a behavior by returning true when the position of the root bone of an Entity is contained in a polygon zone (the polygon zone being represented by a Maya polygon) or a group of polygons.

A Polygon Zone Trigger defines the following specific attributes. For common attributes see Trigger Common Attributes.

| In Polygons | Link to the Maya polygon or a group of Maya polygons to check as a zone. |
| 2d/3d |
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| Meshes are Deformable | If the polygon zone will be deformed from frame to frame, enable this option, else let it disable for better performance. |
| Ignore Hidden Meshes | If enabled, linked Maya meshes will not be taken into account. |

| Max Raycast Distance | Maximum distance (in crowd units) at which a polygon should be detected for the zone detection |