If the Locomotion Behavior is not
reacting as you want, or if you need more control, you can use a the
entityVelocity Channel to control a network of Motion Behaviors.
Let's see how we can start a behavior only if the velocity magnitude is
greater than 0.5:
Double-Click on the Start Trigger in the Behavior Editor
Add an Expression
TriggerÂ
Right-click on it, as choose "set as root"
In the attribute editor
Enter this.entityVelocity in the expression field
Set the wanted operator
Enter the value to which you want to compare the speed of your
character (beware of units)
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Note: because at simulation init values can be strange, it may sometimes
help to protect the trigger with a Frame Trigger, so that the
entityVelocity trigger is only activated once the simulation values are
stabilized
You can use this with multiple motions in parrallel with different
start/stop conditions, in order to play the walk, run, idle motion based
on the particle speed.