The** **Interpolated Blend Mode performs blending as classically used in animation, e.g. it consists in performing an interpolation between several animations:
Interpolated Animations Input/Configuration |
Main Blend Pass Output Animation | |
---|---|---|
|
![]() Waving T-Animation Interpolated Blend Mode |
![]() Average Waving Animation |
All behaviors in Interpolated Blend Mode are blended during the Main Blend Pass (see details below)
Priorities and weights can be configured to handle animation concurrency and control accurately the interpolated blend. For instance, considering the following configuration for the 2 interpolated animations in the previous example:
Priorities/Weights Configuration | Main Blend Pass Output Animation |
---|---|
A-Stance priority is higher than Waving T-Animation priority | ![]() A-Stance |
A-Stance priority is equal
to Waving T-Animation priority A-Stance weight is 0.75 Waving T-Animation weight is 0.25 |
![]() 75% of A-Stance 25% of Waving T-Animation |
A-Stance priority is equal
to Waving T-Animation priority A-Stance weight is equal to Waving T-Animation weight |
![]() 50% of A-Stance 50% of Waving T-Animation |
A-Stance priority is equal
to Waving T-Animation priority A-Stance weight is 0.25 Waving T-Animation weight is 0.75 |
![]() 25% of A-Stance 75% of Waving T-Animation |
A-Stance priority is lower than Waving T-Animation priority | ![]() Waving T-Animation |