Different ways of simulating clothes

There are different ways of setting up cloth simulation on Golaem characters. The main difference between them is the speed, quality of simulation and ease of setup. 

This page provides an overview of each method and redirect on detailed tutorials.

Nvidia Apex Cloth Simulation

The Apex Cloth Simulation provides the best compromise between quality, ease of setup and performance.

Pros & Cons:

For an example of using a pre-configured asset (flags in CharacterPack), see Adding Flags

To learn how to create a custom Apex asset, see Cloth Simulation using Nvidia Apex

NCloth Simulation

The nCloth simulation provides good results and is a worflow artists are familiar with. However it comes at the price of performances.

Pros & Cons:

For an example, see Cloth Simulation with nCloth

Blend Shapes

The Blend Shapes method is good compromise between baking everything and simulating everything, however it is very tedious to setup

Pros & Cons:

For an example, see Cloth Simulation with Blend Shapes

Baked Cloth Simulation Replay

The Geometry Behavior enables to replay baked cloth simulation on a character. It is very fast and easy enough to setup, but except when dealing with simple cases it is not very flexible. 

Pros & Cons:

For an example, see Cloth Simulation with Geometry Behavior