There are various way to import your Golaem characters data in
Houdini.
You can open it directly with the Golaem for Houdini plug-in (see here), use the Golaem procedural for USD
(see here), or export
it as point cloud like in the tutorial below
Golaem lets you easily export bone animation information and perParticle attributes to Houdini using Alembic point caches.
Check this video to learn how: