Customizing Ready-to-Use Characters Shaders

The Golaem Character Pack is provided with different textures for each prop, but it is obviously possible to customize these textures and even to add new ones.

Replace An Existing Texture

Replacing an existing texture is fairly simple, as it is enough to edit the existing file with your preferred image editing software. The quickest way to find which texture should be edited is to select the associated props and show the shader network of the associated blinn shader in the Hypershade.

Disable An Existing Shader

Disabling an existing shader basically consists in breaking the connection between the shader and the associated Crowd Switch Shader node (see above capture), and adjusting the character file shaders attributes.

Add A New Shader

Adding a new shader consists in linking a new shader to the CrowdSwitchShader associated to the Blinn shader of the prop.