The Golaem Character Pack is provided with different textures for each prop,
but it is obviously possible to customize these textures and even to add
new ones.
Replace An Existing Texture
Replacing an existing texture is fairly simple, as it is enough to edit
the existing file with your preferred image editing software. The
quickest way to find which texture should be edited is to select the
associated props and show the shader network of the associated blinn
shader in the Hypershade.
Disable An Existing Shader
Disabling an existing shader basically consists in breaking the
connection between the shader and the associated Crowd Switch Shader
node (see above capture), and adjusting the character file shaders
attributes.
Find the blinn shader associated to the prop for which you want to
disable a texture
Load the associated network in the Hypergraph (see above capture)
Break connections between the texture to remove and the
CrowdSwitchShader (beware if the shader to remove also send
transparency information to the blinn shader, you should either keep
this connection or remap it to another shader)
Check in the CrowdSwitchShader node if shaders connections need to be
rearranged so that there is no missing shader in the middle (otherwise
you could end with black color in your crowds)
Adding a new shader consists in linking a new shader to the
CrowdSwitchShader associated to the Blinn shader of the prop.
Find the Blinn shader associated to the prop for which you want to add
a shader
Load the associated network in the Hypergraph (see above captures)
Select the CrowdSwitchShader feeding the Blinn
Find the next available shader in the shader list and click on the
checker to create new shader.
Choose the shader type you want to create and configure it. Note that
you can create any type of shader provided it can be rendered with
your renderer.
Check if it is needed to connect the created shader output to other
input of the CrowdSwitchShader or prop Blinn shader