Baking a simulation allows you to generate a single animation curve for an object whose actions are being provided by simulation rather than by keys and animation curves (keysets). Many types of animation in Maya are not represented by, and therefore not available for, keyset editing. Examples include objects animated with inverse kinematics, expressions, or along motion paths.
Baking a simulation is useful when you want to edit a single animation curve instead of all the contributing attributes that affect the behavior of a single attribute. For example, an object affected by a driven key or an expression. For information on setting the Bake Simulation Options, see Bake Keys.
When baking, you can first set the Bake Simulation Options (Key > Bake Animation > ) or you can immediately select Key > Bake Animation from the Key menu) using the currently set options.