Adjust the timing of audio in a sequence

You can adjust audio timing directly in the Sequencer editor by dragging and editing audio clips, or by editing audio attributes in the Attribute Editor.

Note: Maya works with audio files that use PCM (Pulse Code Modulation) format.

Adjust audio timing in the Sequencer editor

You can change when an audio clip plays in the sequence by dragging it in the Sequencer editor.

  • Drag an audio clip left or right to change when it starts playing in the sequence.
  • Drag the start or end of an audio clip to trim its playback range.

Dragging an audio clip changes its playback position in the sequence, but does not modify the original audio source file or its source frames.

You can select multiple audio clips and drag them together to move them within the sequence.

Adjust audio timing using the Attribute Editor

You can also adjust audio timing using attributes on the audio node.

If the audio clip is associated with the sequence, you can adjust timing using the Offset and End Frame attributes.

If the audio clip is associated with a shot, you can adjust timing using attributes under Sequencer Attributes, such as Silence, Source Start, and Source End.

Editing these attributes changes how the audio plays back in the sequence, but does not modify the original audio source file.

Add silence or trim audio using attributes

You can use the following attributes to make precise adjustments:

  • Silence adds a number of silent frames before audio playback begins.
  • Source Start and Source End define which portion of the original audio source is used.

These attributes correspond to edits that can also be performed interactively in the Sequencer editor.