When you transform an object, Maya stores its position information in a transform node as the difference from its original (zero) position. If you want to set an object's transformation values back to zero or set another starting position, use these menu items to control the saved transformation information for an object:
To... | Do this |
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Reset transformations on the selected object back to zero (return to first or last “frozen” position). |
Select Translate, Rotate, or Scale values. . If you select , you can choose to not reset |
Make the selected object’s current transformations be the zero position. |
Select Freeze Transformations Options. . If you select , you can set |