Use these options to set what happens when you select File > Import. See also Import files.
Specifies whether the imported objects are grouped under a single transform when you import the file. Grouping makes it easier to work on the nodes of imported objects. The default is off.
This setting prevents the duplication of geometry and shading networks if you import a file more than once into Maya.
Turn on this option when you want to merge the base animation layer of the imported file with the current base animation layer already in the scene. Otherwise, the earlier behavior is used and imported layers are moved under the current base layer. The default setting is off.
Select from the drop-down list the file type you are importing. If you aren’t sure what type of file you are importing, you can select Best Guess.
Depending on the file type you select, various file type specific options may be displayed.
If Preserve References is turned on, the references within the imported file are preserved. If it is turned off, all references are imported into or exported within the file; that is, they are no longer references, but are now objects in the scene. The default is off.
(Default setting) Respects the referenced file’s state in the referencing file when the referencing file was last saved. Whatever references were loaded or unloaded the last time you worked on the file are properly loaded or unloaded when you re-open it.
Opens the file with all references loaded. You can change the state of reference loading after the file is open in Maya by opening the Reference Editor and selecting the references you want to unload.
This opens the file without loading any references. You can load references after the file is open in Maya by opening the Reference Editor and selecting the references you want to load.
Loads only the top-most referenced files (which may themselves contain many nested referenced files). This is useful in cases where you may be opening a complex nested scene reference hierarchy with many nested references and you want to easily work at the top level of the hierarchy.
This also occurs when the Time Slider preferences Snap to Whole Frames option is disabled.
When you reference or import a scene with Use namespaces on, Maya creates a new namespace that contains the referenced data. Turning on Use namespaces ensures that all nodes are uniquely named. See Namespaces and Create namespaces when referencing or importing.
Before referencing a file, make sure that the renaming prefix contains no invalid characters.
The currently set namespace is indicated in the Namespace Options section by the icon. Namespaces that are parents of the currently set namespace are indicated by an icon. You can set the current namespace in the Namespace Editor by clicking Set Current. See Namespace Editor Overview and Edit namespaces.
Namespaces do not effect selection, the DAG, the Dependency Graph, or any other aspect of Maya.
Specifies that the referenced file name is added to the beginning of object namespace.
For example, if you are referencing or importing a scene named foo.ma that contains an object named ball, its namespace is foo:ball.
Specifies that a text string is added to the beginning of the object namespace. Type the string in the field that appears.
Merges the object's namespace wih an existing, selected namespace.
If duplicate namespaces occur, the namespaces are merged and duplicate object names are incrementally suffixed with a number. Use this option to avoid an accumulation of new namespaces each time your referenced or imported objects have the same namespace.
See USD Import options for more information on importing USD files.