The simplest way to test LODs is to move the camera in your scene. By default when you create an LOD group it gets associated with the current camera, and one level of the LOD group displays at a time depending on the percentage of screen height taken up by the overall LOD group in the current camera frame.
Because the LOD system starts to switch geometry based on a specified threshold after you create the group, you may still want a way to zoom in and out on the mesh for a particular level, or to preview the different meshes at the same time in order to compare them.
To zoom in and out on a particular level
Since you're not using the camera associated with the LOD group, the LODs stop swapping in and out, letting you get a closer look at the level you want.
To view more than one object in the group at a time
The LOD node attributes display in the Attribute Editor and Channel Box.
In the Attribute Editor, you can see the Lod attributes section lists an LODn Display option for each level, with a drop-down list containing three possible settings: uselod, show, and hide.
By default, all levels are set to uselod, which means geometry is switched out according to the group threshold values.