This View menu displays above the scene view, or above each view panel in a layout with multiple scene views.
Selects the view’s corresponding camera. The attributes for this camera appear in the Channel Box and the Attribute Editor.
Selecting the camera is useful if you want to edit the look-at and camera up nodes associated with the camera.
Lock the currently selected camera to avoid inadvertently changing the camera position and thus your animation. When a camera is locked, its transformation information cannot be adjusted. See Lock your current camera.
You can assign a hotkey to the menu item through the Hotkey Editor. Select Windows > Settings/Preferences > Hotkey Editor to open the Hotkey Editor, then select Other items from the Edit Hotkeys For drop-down list, and expand the Viewport Menus category.
Creates a new camera using the current camera settings. The new camera automatically becomes active.
Cycles through the custom cameras in the scene. When no custom cameras exist, cycles through the standard cameras in the scene.
Cancels your most recent viewport change and moves back in the view history.
Cancels the previous Undo View Change command and moves forward in the view history.
You can move your camera to view your scene along different axes; for example, -X or Y. Select the axis you want from this menu. The camera heads up display at the bottom of the viewport reflects the axis on which you are viewing the scene; for example, persp -Z versus persp Z.
You can assign a hotkey to these menu items through the Hotkey Editor. Select Windows > Settings/Preferences > Hotkey Editor to open the Hotkey Editor, then select Other items from the Edit Hotkeys For drop-down list, and expand the Viewport Menus category.
Select this option so that the camera moves to show selected objects in the center of the camera's view. Unlike Frame All and Frame Selection, however, the camera does not zoom or dolly; it only tracks horizontally and vertically so that the selected objects appear in the center of the scene view.
You can assign a hotkey to the menu item through the Hotkey Editor. Select Windows > Settings/Preferences > Hotkey Editor to open the Hotkey Editor, then select Other items from the Edit Hotkeys For drop-down list, and expand the Viewport Menus category.
Select this option to move the camera to the center of a selected object without zooming in.
You can assign a hotkey to the menu item through the Hotkey Editor. Select Windows > Settings/Preferences > Hotkey Editor to open the Hotkey Editor, then select Other items from the Edit Hotkeys For drop-down list, and expand the Viewport Menus category.
Select this option or press F to look at and fill the view with the selected objects in the scene.
If you select a parent without its children, only the parent is framed. If no objects are selected, this option behaves the same as Frame All. You can also choose from the main menu, or press Shift+F.
Select this option or press Ctrl + F to look at and fill the view with the selected objects in the scene. If you select a parent object, both parent and child objects are framed. You can also choose Display > Frame Selection with Children in All Views from the main menu, or press Ctrl + Shift + F.
Camera's view position aligns perpendicularly to the direction of the selected polygon object's normals.
Create a bookmark to save your current camera view.
Select Bookmarks > Edit Bookmarks to open the Bookmark Editor, where you can create, edit and delete your current bookmarks. The bookmarks you create are available via this menu.