The
Attribute Editor lets you save and re-apply presets. A preset is a collection of attribute settings you can save from one node and reapply to any number of other nodes.
This lets you store complex node setups, such as a library of lights set up with the attribute values you want.
To create a preset
- Open the node you want to take presets from in the
Attribute Editor.
- In the
Attribute Editor, click
Presets (to the right of the node name) and select
Save (preset type) Preset from the pop-up menu.
- Type a name for the new preset and click
Save Attribute Preset.
If the preset already exists, you are prompted to overwrite it or save it with a different name.
To apply a preset to another node
- Open the node you want to apply a preset to in the
Attribute Editor.
- In the
Attribute Editor, click
Presets (to the right of the node name) to show the pop-up menu, select the name of the preset you want, then select the sub-option you want for applying the preset.
You can replace the current attribute values with the values in the preset, or blend the preset values together with the current values.
Notes
- Presets do not save connections to other nodes (such as texture maps). Applying a preset does not overwrite connections to other nodes.
- Maya saves presets as editable MEL scripts in a
presets folder inside the main Maya application folder. Presets for each node type are in separate folders inside the
presets folder.
Troubleshoot when the Presets button is grayed out
Some node types cannot be saved as presets. Shape nodes, for example, would be meaningful as presets.