- Select an LOD_Group_n node in the
Outliner or
Hypershade.
(For information on setting up LODs, see
Create an LOD group.)
- Select
File > Export Selection from the main menu bar.
- In the
Export Selection window set
FBX Export as the file type.
Important: To ensure that your LOD threshold settings transfer, confirm that
Animation is on and that the
FBX plug-in version is 2016.1 or later in the
Export Selection window.
- Enter a file name and click
Export Selection.
The FBX file containing your LODs is saved to the specified location.
For information on importing LODs to your game engine, refer to the game engine documentation.