To set a live surface
- Select an object in your scene.
Note: The live surface can be a polygon mesh, NURBS surface,
GPU cache node, construction plane, or
smooth mesh preview mesh.
Make Live also supports hidden surfaces.
- Do one of the following:
- Right-click the object, and then select
Make Live from the pop-up menu.
- Select the
Make Live icon in the
Status Line.
- Select
Modify > Make Live.
The selected object becomes a live surface and its name displays beside the
Make Live icon
in the
Status Line. A live surface's wireframe color is dark green, but it only displays when
Wireframe or
Wireframe on Shaded mode is enabled.
To swap a live surface
- Click the drop-down button next to the
Make Live icon () and select a previous live surface from the pop-up menu.
To quickly toggle the most recent live surface on and off
- Middle-click the
Make Live icon () or pop-up menu.