Component Editor menus and tabs

This topic covers the options and settings available in the Component Editor. See Component Editor for information about using it to tweak the numeric values of individual components.
Note: The Component Editor supports multiple skin clusters, however the Total column only shows the amount of all weight on a vertex. For example, if there are two skin clusters, 2.0 is displayed in the Total column.

Component Editor: A. Component Editor menus, B. Component Editor tabs, C. Component Editor spreadsheet area, and D. Auto Normalization menu

Component Editor menus

Options

Auto Update

Controls whether the editor automatically shows the components of the current selection, or you need to manually update the editor to show the current selection.

When Auto Update is off, click the Load Components button to update the editor with the current selection.

Hide Zero Columns

When this item is turned on, all columns whose values are zero are hidden (for example, a joint with no influence on vertices in the Smooth Skins tab). When this item is turned off, columns whose values are zero are shown.

Right Justify Headers
When on (default), headers are right-justified. When off, headers are left-justified.
Sort Alphabetically

When Sort Alphabetically is turned off, the items that make up the columns are displayed in their order in the hierarchy. When Sort Alphabetically is turned on, the items are sorted in alphabetical order.

Show Path Name

Shows the path.

Change Precision

Controls how many decimal places Maya shows for numbers in the cells.

Remember This Layout

Creates a custom layout in the Component Editor. You are prompted to name this layout. A tab appears with the name and column layout you selected.

Delete Current Layout

Deletes the current custom layout.

Layout

Load Selected Components

This is the same as the Load Components button at the bottom of the window. Updates the editor with the current selection when Auto Update is off.

Show Selected Columns

Removes all columns from the view, except those which are selected. This gives you a way to specify a set of influences/joints and view only them.

Show Selected Objects

Allows you to view only those components which are influenced by a selected object.

For example, create a Smooth Skinned object and select all of its CVs. The Component Editor shows all the CVs. If you select one of the influences and select Show Selected Objects, you'll see only CVs for that influence; the others will be hidden.

Show All Columns

Shows all columns.

Component Editor tabs

Polygons

Lists component data of polygonal vertices, including color or normal data in world space coordinates. If color or normal data are not shared at the vertex level, the column displays the word UnShared. These unshared values can be viewed and edited from the AdvPolygons tab.

AdvPolygons

Lists vertex face component data, including color and normal values for the vertex face.

Weighted Deformer

Lists component data of CVs, vertices, or lattice points influenced by cluster deformers (cluster weights).

Rigid Skins

Lists component data of CVs, vertices, or lattice points bound to a skeleton’s joints by rigid skinning (joint cluster weights).

BlendShape Deformers

Lists component data of CVs, vertices, or lattice points influenced by a target object.

Smooth Skins

Lists component data of CVs, vertices, or lattice points bound to a skeleton’s joints by smooth skinning (skin cluster weights).

Springs

Lists component data for springs, including stiffness and damping data.

Particles

Lists component data for particles, including color or velocity data.

Component Editor spreadsheet area

Auto Normalization menu

The Auto Normalization menu shows the normalizeWeights attribute value of the skinCluster nodes shown in the editor. To set to value of the normalizeWeights attribute for all selected skinCluster nodes, choose a value from the drop-down menu.
Value Function
None

Turns off smooth skin weight normalization.

Interactive When on, Maya normalizes skin weight values as you add or remove influences, and as you paint skin weights.
Post

Selecting this mode lets you paint or change weights without affecting the weights for other influences, and still have the skin normalization occur when you deform the mesh.

Note: The Auto Normalization menu shows no value if nothing is selected, or the selection does not involve a skinCluster node as the Auto Normalization menu value is driven by skinCluster nodes.

For more information about these settings, see skinCluster and Set Normalization mode and normalize weights.