For advanced users and studio pipelines, Skin Tools provides a Python API that enables scripting and automation of layer management, weight painting, and mirroring operations.
API Overview
- Namespace:
maya.app.Skin Tools.api
- Function:
The API provides programmatic access to all core Skin Tools functionality, allowing technical directors and pipeline engineers to integrate Skin Tools operations into automated rigging systems, batch processing scripts, and custom tools.
- Key API Components:
- Layers:
Create, delete, rename, and reorder layers programmatically.
- Target Info:
Query and manage skin cluster and mesh information.
- Weight Tools:
Read, write, and manipulate weight data on layers.
- Import/Export/Transfer Functions: Automate weight data transfer between characters and assets.
Use Cases
The Skin Tools API is particularly valuable for:
- Automated Rigging Systems: Integrate layer creation and weight initialization into automated character rigging pipelines.
- Batch Processing: Process multiple characters or assets with consistent skinning operations.
- Custom Tools: Build studio-specific tools and interfaces on top of the Skin Tools layer system.
- Weight Transfer Workflows: Automate weight transfer between different character variations or LOD levels.
- Quality Control: Create validation scripts to ensure skinning standards are met across production assets.