Initialize and manage the Skin Tools layer system on skinned meshes, including setup, switching between skin clusters, and removing or resetting layers.
You can initialize skin layers in one of the following ways:
This command creates the Skin Tools layer structure on the selected skinCluster.
Menu: Skin > Bind Skin (Options)
Creates the skin cluster and initializes Skin Tools simultaneously.
Creates a new skin cluster and initializes the Skin Tools layer system during the bind process. This option integrates Skin Tools setup directly into binding workflows.
This option is disabled by default and is not supported for workflows such as Interactive Bind Skin or Quick Rig.
Skin Tools supports meshes with multiple skinClusters.
The Skin menu in the Skin Tools menu bar lists all skinClusters associated with the selected mesh.
Skin Tools operations apply only to the active skinCluster.
Menu: Skin > Reset to Default Weights
Warning: Resetting skin weights will reset skinning layers on the selection. Do you want to continue?
Resets all skin weights to Maya's default bind skin weights. Existing Skin Tools layers are deleted, the standard Maya reset operation is performed, and the Skin Tools layer system is re-initialized with a single default layer.
To remove skin layers from the selected skinCluster, use one of the following:
Deleting skin layers removes the layered structure and returns the skinCluster to standard Maya skinning behavior.