Skin Tools provides a number of different ways to mirror weights. Interactive mirroring while painting weights. A manual operation that copies weights from one side to the other. A post-process that is only applied when the final skin weights are applied to the skin cluster.
Interactive Mirror provides real-time mirroring of all brush strokes as they are painted.
Manual Mirror performs a one-time operation that copies weights from one side of the mesh to the other.
Mirroring is applied as a post-process when the weights are applied to the skin cluster. Artists can paint weights on one side of a symmetrical layer and have them mirrored automatically without altering the base layer data. Mirroring settings can be adjusted or disabled at any time.
| Influence mapping | Defines how symmetrical joints are paired. The Influence Mapping Editor allows users to adjust matching rules and review joint pairings. |
| Vertex mapping | Defines how vertices correspond across the mirror plane. A symmetry mesh can be used to improve accuracy for complex topology. |