This section covers how Skin Tools interacts with, and in some cases overrides, native Maya functionality.
The Skin Tools custom node is automatically removed when the associated skinCluster is deleted or unbound.
This cleanup occurs with the following standard Maya operations:
No manual cleanup of Skin Tools data is required.
You can choose which tool is launched when selecting Skin > Paint Skin Weights
In Preferences > Animation > Rigging, the Paint Skin Weights Tool preference provides the following options:
This preference determines which tool opens when invoking the Paint Skin Weights command from the Skin menu.
Several native Maya skinning tools are incompatible with the Skin Tools layer system because they operate directly on the base skin cluster, which would bypass or corrupt the layer data. When layers are present, these tools are blocked and will display an error message directing the user to the appropriate Skin Tools workflow.
| Incompatible Maya tool | Recommended Skin Tools alternative |
| Classic Paint Skin Weights Tool | Use the Skin Tools Paint interface. |
| Set Max Influences | Use the influence limit settings in the Paint/Set Weights or Effects tab. |
| Hammer Skin Weights | Use the smoothing tools available in the Skin Tools Paint tab. |
| Paste Skin Weights | Use the Copy and Paste functions in Skin Tools. |
| Move Weights to Influences | Bake or delete Skin Tools layers before using Move Weights to Influences. |
| Import Weight Maps | Bake or delete Skin Tools layers before importing weight maps. |
| Mirror Skin Weights | Use the mirror functionality in Skin Tools (Interactive Mirror in the Paint tab or Mirror tab operations). |
| Substitute Geometry | Bake or delete Skin Tools layers before using Substitute Geometry. To transfer layered skin data between geometries, use the Skin Tools Export and Import functions. |
| Normalize Skin Weights | Not necessary; Skin Tools handles normalization automatically. |
Menu location: Skin > Smooth Skin Weights
The Smooth Skin Weights command uses the Skin Tools smoothing algorithm by default. You can switch to the Legacy method in the Method options.
When using the Skin Tools method:
To smooth weights when working with multiple skinning layers, use:
Skin Tools smoothing operates per layer and is compatible with layered workflows.
Multiple Layers: An error is generated, directing the user to the Skin Tools UI to select a specific layer to smooth.
When skinning layers are present on a skinCluster, using Skin > Reset Default Skin Weights prompts you to bake the skin layers before resetting.
If confirmed, the following sequence occurs:
This ensures that layered data is preserved appropriately during the reset process.