Go to the bind pose

To go to the bind pose

  1. Select the character’s skeleton.
  2. In the Rigging menu set (F3), select Skin > Go To Bind Pose.

To go to one of multiple bind poses

  1. Select the polygon, NURBS, or SubD surface you want to return to its bind pose.
  2. In the Rigging menu set (F3), select Skin > Go To Bind Pose.

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