Use the Bump 2d utility

The Bump 2d utility node converts a 2D texture to bump maps.

To create a bump2d utility node

  1. Do any of the following:

To bump map layered textures using Provide3d Info

  1. Map a 2D texture to a material’s Bump Mapping attribute.
  2. Map a 3D texture to one of the 2D texture’s Color attributes (such as V Color).
  3. Double-click the bump2d swatch in the Hypershade to open the bump2d’s Property Editor and turn Provide3d Info on (under the Effects heading).

    Maya bump maps both textures.

To delete a bump2d map

  1. Open the material’s Attribute Editor.
  2. Right-click the word Bump Mapping.
  3. Select Break Connection from the pop-up menu.

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