You can preview Ptex textures assigned to any standard Maya shading network texture input in
Viewport 2.0.
Note: You can only preview Ptex in Viewport 2.0 and 3rd party renderers that support Ptex. Using Ptex with the Maya software renderer, the default and high quality viewports is not supported.
To use this feature, the topology of the Ptex file
must match the topology of the mesh.
To use Ptex in your Maya scene file
- Select
Renderer > Viewport 2.0 to switch to Viewport 2.0.
- Select
Renderer > Viewport 2.0 >
. Your Ptex information will be baked into a 2D Texture. Set the
Color Textures attribute under
Bake Resolution for Unsupported Textures to the resolution you desire. See
Viewport 2.0 options for more information.
- Assign a
File node to the surface shader of the object.
- Click the browse button in the
File node and select your Ptex file.
Note: To display your Ptex textures in high quality, you should increase the
Color Textures resolution to, for example, 2048. After adjusting the
Color Textures resolution, you must click
Re-bake All Textures to see the effect of the change.
Attention: All attributes on the
File node are ignored with the exception of the
Image Name attribute.