If your scene contains more high resolution textures than your video card has enough memory to handle, textures may appear blurry or fail to load in the Viewport. This is a sign that
Clamp Texture Resolution is enabled and working.
To work around this, see
Troubleshoot "Blurry textures or GPU texture ram exceeded, texture loading failed" error message
If textures appear blurry...
- Free up GPU RAM by either deleting some objects with heavy textures in the scene, unloading references with heavy textures, or closing external applications that may be using GPU RAM.
- Select
>
Viewport 2.0 >
from the
panel menus.
- Under
Maximum Texture Resolution Clamping, click
Re-load All Textures.
-
Press 6 in the scene view for textured mode.
Tip: If textures still appear blurry, you will need to free up more GPU RAM.
If textures don't appear at all, and an error message appears indicating that the texture RAM limit has been exceeded...
- Select
>
Viewport 2.0 >
from the
panel menus.
- Under
Maximum Texture Resolution Clamping, set
Max Texture Resolution to
Automatic.
- Click
Re-load All Textures.
-
Press 6 in the scene view for textured mode.
Note: You can also set
Max Texture Resolution to
Custom and manually set your own resolution via the slider underneath. If the "GPU texture ram exceeded message" re-occurs, lower the
Max Texture Resolution value again.
Note: The
Maximum Texture Resolution Clamping settings are saved with your scene.
In addition, you can select among different texture loading modes in the
Display section of the
Preferences window. Select
Immediate mode for the fastest scene loading time; however, you may have to wait briefly before you can interact with your scene. Alternatively, you can select
Parallel mode so that you can interact with your scene while materials realize and textures load. See
Display preferences.