The reference file and its contents are loaded in the scene and its reference node appears in the Outliner indicated by an icon. Objects belonging to referenced files are indicated by an icon.
See the table below for options commonly used when creating file references.
To... | Do this |
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Create a reference with a locator. |
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Defer the loading of a reference. |
When the reference is created, it is added to the scene in an unloaded state, and only appears when it is manually loaded. |
Create a reference with a namespace. See Namespaces. Important: After creating a reference with a namespace, never delete the namespace. All referenced objects that use this namespace will be affected and make no longer work as expected. If you no longer want to associate a referenced object with a specific namespace, remove it using the
Namespace Editor. See
Remove namespaces.
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Create a reference with shared display layers. |
When the reference is created, the layers associated with the child scene are integrated into the parent scene. |
Create a reference with shared shading networks. |
When the reference is created, the shading networks associated with the child scene are integrated into the parent scene. |