You can set the active view for an asset using the Asset Editor or Attribute Editor. The active view defines the interface for the asset in the windows and editors of Maya.
Before you set the view, your asset must have a template assigned that includes views. (See Assign a template to an asset and Add a custom view to an asset template.)
To set a custom view on an asset (Asset Editor)
- In the left panel, select the asset and click the Pin Asset icon .
- Select View > Mode > Use Template from the Asset Editor menu bar (if it is not already selected).
- Select View > Name, then select from the list of custom views.
To set a custom view on an asset (Attribute Editor)
- Select the asset tab in the Attribute Editor and expand the Asset Attributes heading.
- Click on View Mode and select Use Template if it is not already selected.
- Click the View Name button and select a view from the pop-up menu that appears.