Recursive GPU caching

You can import a number of GPU caches into your scene, then export all the objects in a single GPU cache file. This caching workflow solves many performance issues that arise while working with large scenes with heavy data sets. For example, you can select grouped geometry and export each group to a GPU cache. You can then assemble your scene by importing the GPU caches and export the entire scene to a single GPU cache file.

When you import the cached file into a new Maya scene, you can notice increased viewport interactivity and playback rates that are not possible with the original version of the scene. The GPU cached objects can be moved, rotated, and scaled quickly. The pivot point of consolidated GPU objects is the center of the group, rather than in world space.

Note: You cannot remove all of the caching related nodes when you delete recursively cached objects.

Use recursive caching in your Scene Assembly workflows. See Scene Assembly.

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