Create a binding set

A binding set creates a mapping of node attributes to published names in the template file. When you apply the template to another asset in Maya, you can then use the Autobind feature to automatically publish and bind the attributes to that asset based on the binding set.

To create a binding set

  1. Publish the attributes that you want included in your binding set to your asset.
  2. Open the Asset Editor (Assets > Asset Editor).
  3. In the Asset Editor, select the asset and click the Pin Asset icon .
  4. Select Template > Create Binding Set.

    Maya adds binding set information to the template.

Note:

If you have published names that are not bound to published attributes, the binding set maps them to a placeholder value.

You can update the binding set at any time with additional published attributes or names.

To update a binding set

  1. Publish any additional attributes or names to the asset.
  2. In the Asset Editor, select Template > Update Binding Set.

    Maya updates the binding set in the template file.

You can remove a binding set from a template by selecting Template > Remove Binding Set.