The
Boolean stack and the
Boolean Operation options include an
Intersection Classification setting that lets you control the result of your boolean operation when working with open input meshes (planes or meshes with holes).
Boolean operations are performed on intersections. When working with open meshes, Maya can calculate the intersection of the selected meshes in different ways:
- Auto: Sets
Intersection Classification to
Edge when the selected meshes contain one open and one closed mesh
- Edge: Treats open meshes like closed volumes
- Normal: Treats open meshes like open volumes
The following images illustrate the difference between the
Edge and
Normal settings. In each example, a plane and a sphere are combined using the different boolean operations.
Note: When you set an
Intersection Classification in the
Boolean Operation options, it applies universally to all boolean nodes in your scene. The settings in the Boolean stack let you select defaults at the node level, overriding any defaults set in the
Boolean Operation options.
Union
Intersection Classification for Union: Edge (1) and Normal (2)
Difference (A - B)
Intersection Classification for Difference (A-B): Edge (1) and Normal (2)
Difference (B - A)
Intersection Classification for Difference (B-A): Edge (1) and Normal (2)
Intersection
Intersection Classification for Intersection: Edge (1) and Normal (2)
Slice
Intersection Classification for Slice: Edge (1) and Normal (2)
Hole Punch
Intersection Classification for Hole Punch: Edge (1) and Normal (2)
Cut Out
Intersection Classification for Cut Out: Edge (1) and Normal (2)
Split Edges
Intersection Classification for Split Edges: Edge (1) and Normal (2)