Use these options to set what happens when you select
Mesh > Combine.
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Merge UV Sets
- Choose an option to set how your UV Sets should behave upon merging.
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No Merge
- Each UV set on each mesh becomes a new UV set in the output.
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Merge by Name
- Merges UV sets with the same name.
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Merge by UV Links
- Merges UV sets so that UV linking on the input meshes continues to work.
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Combine Skinning
-
Binds skins, using the previous weights.
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Pivot Position
-
Determines where the pivot point of the combined object will be.
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Center
- The pivot will be at the center of all the objects being combined.
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Last object
- The pivot will be at the same spot as the pivot of the last object selected.
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World origin
- The pivot will be at the scene's 0,0,0.