Select the method of coloring the vertices.
Replaces existing color with the specified color.
Averages the colors under the brush. Specifically, the vertex under the brush gets the average color of the four surrounding vertices.
Removes existing color, increasingly with each brush stroke.
Adds color, increasingly with each brush stroke.
Subtracts color, increasingly with each brush stroke.
Scales the color value and opacity, increasingly with each brush stroke.
Select the component to color.
All faces connected with the vertex you paint over get the color.
Only the interior part of the face is colored. The vertices are left unshared, so that they may have different color values on either side of the edge.
All vertices attached to the face get colored. The color bleeds over the edge of the face.
Select the color channel to color with.
Painting vertices applies the Color value.
Painting vertices applies the Color value (color) and Alpha value (transparency).
Restrict painting to the selected channel.
The color that painting will apply to vertices.
The alpha value that painting will apply to vertices when Channels is RGBA. Alpha value can range from 0 (transparent) to 1 (opaque). See Alpha Tools below.
Especially for Add, Subtract, and Scale operations, you may want to restrict the range of Color value settings to be applied with repeated brush strokes. If so, use the check boxes and specify numeric Clamp values between 0 and 1 to set a Lower limit, Upper limit, or both for Color value.
As with fPaint clamp, if you want to restrict the range of Alpha value settings, use this section to set either an Alpha min/max value between 0 and 1, or specify Alpha clamp values and select a Lower limit, Upper limit, or both.
Sets all vertices to the current Color Value (and Color Alpha if Channels is RGBA).
Show only specific color channels on the object surface.
Show the selected color channel(s) on the object depicted as a greyscale.
Show only the alpha channel on the object depicted as a greyscale rather than a transparency.