To... | Do this | Example |
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Separate (cut) a UV shell along the selected edges. |
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Separate (cut) UV edges interactively |
To separate UV edges in the UV Editor
To separate UV edges in the Viewport
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Let Maya separate (cut) edges (or select edges for seams) for you |
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Attach (sew) UV shells along the selected edges. |
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Attach (sew) UV edges interactively |
To sew UV edges in the UV Editor
To sew UV edges in the Viewport
Note: When moving between the
Viewport and
UV Editor, the
3D Cut and Sew UV Tool automatically changes to the
Cut Tool.
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Attach (sew) UV shells along the selected edges and move the shells together. |
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Merge the selected UVs. |
Merge UVs only merges the UVs that share the same vertex. You can specify an option for the maximum distance Maya will move UVs to merge them. |
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Automatically attach and move small shells. |
After performing a Move and Sew operation, you can select the node (polyMapSewMove) and edit it in the Attribute Editor or Channel Box to adjust the Number Faces. |