You can separate or group selected components into a new UV shell, which is useful for laying them out together.
To create a UV shell
- In the
UV Editor, select the components you want to include in your new UV shell.
Note: You can select any component type (vertices, edges, faces, or UVs) and your selection can contain multiple groups of components. For example, you can marquee select a group of UVs on one part of your UV shell and then Shift-select another group of UVs on a different part of your UV shell.
- Do one of the following in the
UV Editor:
- Select
.
- Shift + right-click and select
Create UV Shell.
- Select
from the
UV Toolkit.
Maya makes a cut along the perimeter of your selection, creating a new shell, and the
UV Editor automatically enters shell component mode.