Go to: Related nodes. Attributes.
In the table below, important attribute have their names indicated
in bold in the description column.
| Node name | Parents | Classification | MFn type | Compatible function sets |
|---|---|---|---|---|
| anisotropic | reflect | shader/surface:drawdb/shader/surface/anisotropic | kAnisotropy | kBase kNamedObject kDependencyNode kLambert kReflect kAnisotropy |
lambert, reflect, phongE, phong, blinn, volumeShader, simpleVolumeShader, surfaceShader, displacementShader, layeredShader, useBackground, defaultShaderList, shadingMap
angle, anisotropicReflectivity, fresnelRefractiveIndex, roughness, spreadX, spreadY, tangentUCamera, tangentUCameraX, tangentUCameraY, tangentUCameraZ, tangentVCamera, tangentVCameraX, tangentVCameraY, tangentVCameraZ
| Long name (short name) | Type | Default | Flags | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
anisotropicReflectivity
(arfl)
| bool | true | |||||||||||||||
spreadX
(sprx)
| float | 13.0 | |||||||||||||||
spreadY
(spry)
| float | 3.0 | |||||||||||||||
fresnelRefractiveIndex
(frfi)
| float | 6.0 | |||||||||||||||
angle
(angl)
| float | 0.0 | |||||||||||||||
roughness
(roug)
| float | 0.7 | |||||||||||||||
tangentUCamera
(utan)
| float3 | ||||||||||||||||
| |||||||||||||||||
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tangentVCamera
(vtan)
| float3 | ||||||||||||||||
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