Supported extraction file formats and bit depths

Mudbox can extract maps in a variety of bit depths and file formats for compatibility with your software rendering application and production pipeline, whether you render using Maya, mentalray, RenderMan, and so on.

Note: Vector Displacement maps can only be extracted as a TIFF, OpenEXR or Ptex file.
File format Bit depth Number of channels
BMP 8 3
JPG 8 3
PNG 8 4
TGA 8 1, 3, 4
TIFF 8, 16 integer, 32 floating point 1, 3, 4
OpenEXR 8, 16 float, 32 floating point 1, 3, 4

Ptex

8, 16 integer, 32 floating point

1, 3, 4

Note: If you specify either 8 or 16-bit depth for an extracted texture, the extraction feature samples the surface in 32-bit depth and then converts it to either an 8 or 16-bit normalized set of values that range between zero and one. Vector displacement maps are automatically extracted as 32 bits-per-channel floating point files and can be either in TIFF or OpenEXR format.